Excalibur Games is the home of PC simulator games, featuring Construction, Action & Strategy, Emergency Services, Farming, Flight and Trucking & Driving. This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources.Unsourced material may be challenged and removed. (March 2012) (Learn how and when to remove this template message). How can the answer be improved? Ready to discover once-and-for-all whether X-Plane is better than FSX? Whether Falcon 4.0 is better than Milk Float Simulator 2012? Ready to read the word ‘realism’ 46 times in a single hour, and spit feathers on discovering that the sim that caused got you through your divorce has been cruelly cold-shouldered by an idiot with a bus fetish and a sci-fi blindspot the size of the Crab Nebula? You’re in the right place. What is a simulation? According to the imaginary dictionary I keep on my desk next to my imaginary bust of R. Mitchell, it’s a game that offers users the chance to operate “a digital facsimile of a real-life vehicle” or participate, from a first-person perspective “in painstakingly recreated historical events”. For me a sim isn’t defined by the length of its controls list or the complexity of its HUD, it’s a diversion inspired by something, usually a machine, that’s tangible, researchable, and incontrovertibly Real. Some cynics will doubtless claim that I’m peddling this pedantic line – provocatively claiming that the likes of Star Citizen and MechWarrior are simulation pastiches rather than ‘true’ simulations – because I a) Haven’t played the latest batch of space ‘sims’ and am therefore not very well-equipped to assess them.
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